Litho Controller

Litho, London, 2022

Product DesignPrototypingFigmaUnity

A controller for the real world

Augmented reality has an input problem. Current solutions have us tapping and swiping at the air, wielding bulky controllers, or resorting back to our phones.

To address this, we developed the Litho Controller - a small wearable controller that sits comfortably between your index and middle fingers and connects to your phone via Bluetooth.

1

Motion tracking sensors and haptic feedback system

2

Worn between first and second fingers

3

Capacitive touchpad for thumb taps and swipes

Natively spatial

Litho allows for natural and precise input with the world around you via its touch surface on the underside, custom haptic feedback system and array of motion-tracking sensors.

Litho Controller Point grip

My work

My focus Litho is to conceptualize and prototype new spatial interactions, interfaces and experiences for the controller which build on its strengths as an input device.

User research is a key tool for validating novel interactions. I find it invaluable to observe users' natural inclinations which may be influenced by real world physical interactions or existing digital patterns.

Diorama

Diorama is our filmmaking app for the Litho controller. We asked ourselves, what if you had access to Hollywood-grade VFX in your pocket, and the whole world was your set?

Diorama allows you to construct a scene in augmented reality made of 3D objects and filters created by artists, and then record a video of your creation. We even added body tracking, allowing users to step into and interact physically with their scene.

I helped design and product manage the Diorama project from idea to ship, making sure we delivered an amazing product to our users.

Wired articleGlobal Design News articleThe Verge articleTech Crunch article

Other Work